Another grab bag of topics this week as Gareth & James discuss early access games. The failures, the successes, and how they’re changing the industry. From Minecraft to Project Zomboid, Scale, Tangiers and the Forest, we examine how early access has changed the economics of indie game production, for good and ill.
We also take a bite out of the poisoned apple of open world games. What makes them compelling? How have they developed? What does procedural generation hold in store for ‘fans of the genre’? Have open world games become stale? And most importantly, how can they be fixed?
Download: Episode 25
What is Threat Detection?