Threat Detection – Episode 25 – Dancing with Bono

Dancing with Bono
Another grab bag of topics this week as Gareth & James discuss early access games. The failures, the successes, and how they’re changing the industry. From Minecraft to Project Zomboid, Scale, Tangiers and the Forest, we examine how early access has changed the economics of indie game production, for good and ill.

We also take a bite out of the poisoned apple of open world games. What makes them compelling? How have they developed? What does procedural generation hold in store for ‘fans of the genre’? Have open world games become stale? And most importantly, how can they be fixed?


Download: Episode 25

What is Threat Detection?

Threat Detection is a videogame chat show on Radiomade.ie. Each week, hosts Gareth Stack & James Van De Waal take an hour or two to tear apart a videogame topic, like character, horror, or sex.

Threat Detection – Episode 24 – All Filler, No Killer

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Gareth & James get together in the first Threat Detection for a while for a general chat about games. They talk about classic videogame publications like PC Gamer, C&VG and EGM, as well as the revival of classic games on sites like Good Old Games.


Download: Episode 24

What is Threat Detection?

Threat Detection is a videogame chat show on Radiomade.ie. Each week, hosts Gareth Stack & James Van De Waal take an hour or two to tear apart a videogame topic, like character, horror, or sex.

Threat Detection – Episode 23 – A.I. in Games (Part 2)

ellie in last of us

What’s Threat Detection?

Threat Detection is a lively, smart, frequently funny and always irreverent videogame chat show on Radiomade.ie. Each week, hosts Gareth Stack & James Van De Waal take an hour or two to tear apart a videogame topic, like character, horror, or sex.

Download: Threat Detection – Episode 23

In the second part of our A.I. in games double bill, we focus on the companion character of ‘Ellie’ in ‘The Last Of Us’, perhaps the greatest accomplishment in videogame A.I.

Threat Detection – Episode 22 – Gaming A.I. (Part 1)

lucy grand

What’s Threat Detection?

Threat Detection is a lively, smart, frequently funny and always irreverent videogame chat show on Radiomade.ie. Each week, hosts Gareth Stack & James Van De Waal take an hour or two to tear apart a videogame topic, like character, horror, or sex.

Download: Threat Detection – Episode 22

Continue reading “Threat Detection – Episode 22 – Gaming A.I. (Part 1)”

Threat Detection – Episode 21 – E3 Megashow

no mans sky

What’s Threat Detection?

Threat Detection is a lively, smart, frequently funny and always irreverent videogame chat show on Radiomade.ie. Each week, hosts Gareth Stack & James Van De Waal take an hour or two to tear apart a videogame topic, like character, horror, or sex.

This week – E3, the worlds largest videogame conference

Started in 1995. The first E3 was conceived by IDG’s Infotainment World and co-founded by the Interactive Digital Software Association (now the Entertainment Software Association). It coincided with the start of a new generation of consoles, with the release of the Sega Saturn, and the announcements of upcoming releases of the PlayStation, Virtual Boy and Neo-Geo CD.

Nothing short of fabulous opera being performed by seriously amateur public representatives and corporate heads of the great movers and shakers of the video game industry. Over the last ten years the press conference has grown and moved with the growing profits of the video game business, jumping from Los Angeles convention center, Tokyo in 1996.

What does E3 say about the state of the industry industry?

With the prevalence of bullshots, ‘target renders’ and broken releases – e.g.: WatchDogs, Battlefied 4 – can we trust anything we see?

What are our hopes for the near future of gaming?

Download: Threat Detection – Episode 21

Continue reading “Threat Detection – Episode 21 – E3 Megashow”

Threat Detection – Episode 20 – Character in Videogames

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Download: Threat Detection – Episode 20

Does character matter?
A vessel for the player to travel through the story.
An enigma in his/her self.
Often times an empty receptacle for containing player projections.

How can it be conveyed in interactive media?

Characters can often be more than their general perspective of first and third person perspective.

Often times the perspective of the character is taken advantage of to better inform a kind of meta narrative or even just to take a more focused and fixed look on the game’s themes (a la Half Life)

Characters can also be unsculpted mounds of marble for the player to not only mold to their tastes but also to have the availability to shift the game engine’s choice of perspective between first and third person.

Will you be the stabby stabby guy, the hammering Yorkshire madman or a resigned and fashionable wizard who flames his enemies.
Distance between player and manipulable character is drastically shortened. This enhances the likelihood of the player embodying his character. They are verbs of the player’s whim and the supplementary background.

Threat Detection – Episode 19 – Sex in Videogames (Part 2)

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On this second part of our discussion of sex in videogames, we delve into gender, sexuality, and the auld ride in mainstream and indie videogames. How have videogames historically dealt with sex? Is it possible for such a mainstream medium to deal with sex in an adult way? Do we even want sex in our games? And finally, has a videogame ever been ‘sexy’?

Download: Threat Detection – Episode 19

Threat Detection – Episode 18 – Sex in Videogames (Part 1)

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On this episode of our weekly videogame show Gareth & James discuss the steamy topic of sex in videogames. We delve into gender, sexuality, and the auld ride in mainstream and indie videogames. How have videogames historically dealt with sex? Is it possible for such a mainstream medium to deal with sex in an adult way? Do we even want sex in our games? And finally, has a videogame ever been ‘sexy’?

Download: Threat Detection – Episode 18

Threat Detection – Episode 16 – Horror (Part 1)

EP16

Download: Threat Detection – Episode 16

In this weeks ‘very special episode’ of Threat Detection, we discuss horror in videogames. We touch on the history of horror games from ‘Alone in the Dark’ to ‘Amnesia A Machine for Pigs’. We talk about how the mechanics of horror are evolving, and how they’ll change now that VR is around the horror. Finally we explore the potential for horror games that transcend our jaded cynicism, and make us truly afraid.

BUT WAIT JUST ONE SECOND!

We’re also running a competition! We have two tickets each to give away to Gamecraft game jams in Dublin (17th / 18th May) & Galway (10th May). If the idea of working on a brand new game in a few short hours surrounded by fellow geeks sounds appealing, respond in the comments for your chance to win free tickets!