Getting Into The Game

'Who Wants to Play Videogames' by JDHanckock
Poster based on ‘Who Wants to Play Videogames‘ by JDHanckock.
 jdhancock.com | @JDHancock on Twitter. Licensed under Creative Commons Attribution 3.0 Unported License.

Download: Getting into the Game Documentary

Broadcasting Bank Holiday Monday 31st October, 11AM on Newstalk.

Getting into the game is a new documentary aimed at kids who play games. Video games. Kids who play videogames and wonder maybe, possibly, perhapsily, if they’d like to make them. Growing up I remember getting those magazines full of strange impenetrable symbols that promised – if you could just type the whole book into your computer, without making any mistakes – you’d get a brand new, completely free game. These days games are everywhere, but they’re so damn fancy they can seem impossible to learn how to make.

This documentary will help open the lid, just a crack, to see what lies inside your favourite games. We’ve brought together people from every corner of the industry – artists, coders, indies, musicians, gamejammers, and developers of every age.

Featuring interviews with..

Mary Moloney of Coder Dojo
Andrew Boel, Pete McNally, Nick Grey, & Jen Taylor of Havok.
Terry Cavanagh, creator of VVVVVV and Super Hexagon
Owen Harris, designer of Deep, and co-founder of DubLUDO.
Niall Kehoe, Irelands youngest videogame developer.
Students and Lecturers from IT Carlow’s Videogame design degree.
Vicky Lee & Andrea Magnorsky of Global Gamecraft.
and filmmaker, animator and indie developer David O’Reilly.

The programme is divided into five segments, each one looking at a different part of making games.

Learning the Art

We visit cutting edge computing research laboratories at DIT and IT Carlow and tour exciting games development technology.  Lecturers and students explain the skills students should be building outside the classroom if they’d like to study videogames in college. Students tell us about their love of games and how they got into making their own.

Getting Covered in Jam

At DIT a group called ‘Global Gamecraft’ host ‘game jams’, competitions where anyone (over 18) can help make a game in just a few hours. Game Jams are an excellent way to develop the technical, artistic and collaborative skills sought by the games development industry. Jams are a fun and friendly way for young people to get a taste of game development. We speak to competitors and organisers like Vicky Lee, and provide a glimpse of the excitement and accessibility of ‘homebrew’ game development

Creating Havok

Modern videogames simulate exciting and realistic physics. The most impressive game physics ‘middleware’ software in the world comes from an Irish company founded by graduates of Trinity College. Havok are an industry leader employing dozens of artists and programmers. We speak to staff at the company about the day-to-day work of making one of the key technologies underpinning some of the most exciting and popular videogames.

Independent Heroes

The independent game development community is a thriving segment of the industry. We speak with leading Irish indie developer Terry Cavanagh, creator of hit games like ‘Super Hexagon’, about running his own studio. Terry explains how new distribution methods make it easy for anyone to sell their homemade game on the internet. Independent game development is a part of the industry that is particularly important to present to second level students – since it can be used to develop skills, or even start a business while at school.

We try out virtual reality in the company of Bryan Duggan of DIT, exploring DEEP, the anti-anxiety game from Owen Harris. Deep uses unique breathing sensors, soothing music and a beautiful polygon virtual environment to teach deep breathing relaxation techniques.

We hear from David O’Reilly, animator and creator of fictional videogames for use in Hollywood films. David gives us a glimpse into a self-directed career involving art, graphic design, and filmmaking.

Coder Dojo

Coder Dojo is a place for kids to learn how to make games, websites, and even robots. Started in County Cork, the Dojo movement has spread worldwide. Amazingly, Coder Dojo events are completely free! If there isn’t a coder dojo in your area, you can even start your own. We meet some of the kids who are making coder dojo the coolest place on earth.

Getting into the game was produced by Dead Medium Productions. The programme was developed, researched and presented by Gareth Stack and James Van De Waal.

All the music and sound effects used in the programme are listed here. Many of them are available for you to use for free in your projects under a creative commons licence. This documentary is available to download and share for free under the Attribution-NonCommercial-NoDerivatives 4.0 International licence, it can be played in class or emailed to your students. Use it and share it! Go make some games!

BAI CREDIT

Growing Up Digital – Episode 2 – Mad Scientists of Music

Episode two explores the video game backgrounds of a variety of Irish experimental musicians – how video game culture and ready access to technology influenced their love of music and their aesthetic sensibilities. Chiptune music in particular reappropriates not only the machinery, but also the distinctive sounds of computer games of the 1980’s, and this helps to define its unique aesthetic. Kieran Dold (Karakara) discusses the aesthetic appeal of retro videogame music. Niamh Houston (Chipzel) explains how ‘home brew’ software like LSDJ, allows her to make music from classic Game Boy portable gaming consoles. Niamh talks about completing the loop – working with BAFTA award winning video game designer Terry Cavanagh to create retro video game inspired music for contemporary ‘indie’ computer games like Super Hexagon.

Download:
Episode 2 – ‘Growing Up Digital

About the Series

BAI logo mark colourMad Scientists of Music is a six part, BAI funded documentary series on Near FM. The show explores the world of Circuit Bending, Chip Tune, and Electroacoustic music in Ireland. Low cost technology, recycled instruments and a new attitude to tinkering embodied by the ‘maker movement’ are helping to reinvent music. A new generation of Irish musicians raised around computers, the internet and video gaming, see noise as something to be hacked, taken apart, and reconstructed. These artists build their own instruments, whether by recycling toy keyboards, modifying video game consoles, or attaching electronics to traditional stringed instruments. They often share their music online for free, and in doing so challenge our ideas about copyright and ownership. Their playful attitude to technology finds new uses for obsolete devices and brings the collaboration of musicianship to engineering and the arts.

Credits

Part 1 – Gaming

Game experience intro: Sebastian Dooris (Deathness Injection)
Montage of Gamers: Emma (of Deathness Injection), Andrew Edgar, Kieran Dold (Karakara), John Leech (Siam Collective), Ed Devane, Colm Olwill, Ed Devane, Meljoann.

Part 2 – Chiptune

Interviewees: Kieran Dold, Niamh Houston.

Featured Artists

ChipzelKnuckle Joe
ZPGMalware Brigade
ZPGXai Unbound
ChipzelSuper Hexagon Soundtrack and Super Hexagon play through (courtesy of Terry Cavannah)
Menacing WondersChipzel (feat Manami Matsumae)
Super Gammy BoyMicrosoft Excel Swag
Super Gammy BoyI’d Have That Many Followers Too If I Dressed Like a Whore
Bitwise OperatorHows That