Last April I spoke with video game composer Craig Stuart Garfinkle, about his life and career to date. That interview was just one of a number with composers involved in creating work for Blizzard franchises and the Videogames Live event. Here’s the second, a chat with composer, conductor and game music evangelist Eimear Noone. We talk about video game music, affect in composition and her work establishing Dublin City Concert Orchestra.
The is the first web only bonus episode of Mad Scientists of Music. Focusing on interviews rather than sound, these episodes feature clips, topics and artists there wasn’t space to fit into the radio series.
We kick off with early experiences in technology, hearing from a host of folks about how early encounters with computers and electronics fuelled their interest in sound. A diverse collection of musicians, from Ewan Hennelly and Simon Kenny to MarQu VR of Gamepak Collective, give us their radically differing opinions of technology.
Moving on to influences we hear how artists like Auteker and Aphex Twin inspired a host of Irish experimental electronic musicians.
Ed Devane talks about moving from constructing his own instruments to collecting a unique set of sounds to manipulate electronically.
Niamh De Barra talks describes how composers like Stravinsky helped steer the course of electronic music and why contemporary virtuosity pushed her towards electronic composition and performance.
Meljoann talks about her diverse influences and combining classical and electronic composition.
Oswald Green and Sebastian Dooris speak about the pleasures of understanding the physics of sound. And there’s a special exclusive track from Oswald right at the end.